- Seedance 2.5
- 16:9
- Открытый промт
Промт для Seedance 2.5: стелс-побег из кабинета университета
Стелс-сцена в 16:9: героиня тайком забирает телефон из ящика и уходит, не попавшись на глаза преподавательнице. Для игровых тизеров и HUD-роликов.
Видео на 30 секунд в формате 16:9: героиня прячется в коридоре, находит розовый телефон в ящике шкафа и уходит, пока преподавательница проходит мимо. Камера следует за ней от плеча, свет дневной, поверх кадра HUD со статусами и мини-картой.
Чтобы применить, загрузите фото героини в @Image1, раскадровки в @Image2 и @Image3. Можно заменить описание персонажа, цвет телефона или надписи HUD, сохранив порядок сцен и таймкоды.
Промт
Create a 30-second photorealistic stealth-game video in 16:9.
REFERENCE PRIORITY
is the authoritative reference for the adult female protagonist: preserve her face, hairstyle, physique, outfit, footwear and backpack throughout.
-Image2 is the storyboard for the first half.
-Image3 is the storyboard for the second half.
Read each storyboard from left to right, top to bottom. Follow all six panels of Image2, then all six panels of Image3.
The storyboard images define actions, locations, camera compositions and game interface. If the protagonist’s appearance differs between references, Image1 takes priority.
IMPORTANT
Produce full-screen moving scenes. The storyboard grids are planning references only: never display panels, borders, collages or split screens. Animate the actions between the illustrated moments naturally rather than presenting a slideshow.
VISUAL STYLE
Realistic third-person stealth gameplay with cinematic camera work, believable human motion and natural daylight. Modern university athletics administration wing: sage-green walls, pale terrazzo floors, oak doors with glass panels, black-framed windows and indoor plants.
Maintain consistent room geography: the office entrance connects to the corridor, the sage-green drawer cabinet stands against the side wall, and the solid-front oak desk stands near the windows. Preserve these positions across camera changes.
The protagonist wears her backpack on BOTH shoulders throughout. Both straps remain attached and the backpack moves naturally with her body.
SHOT SEQUENCE
0–3 seconds:
Start immediately with the protagonist concealed beside a corridor corner. The camera looks past her shoulder toward a male staff member walking away. She cautiously peeks around the corner and waits until he disappears from view.
HUD status: “STAY HIDDEN”, then “WAIT FOR PATROL”.
3–6 seconds:
She approaches the office door and looks through its glass panel. Show her checking the empty office before touching the handle. She listens briefly, then reaches for the handle.
HUD status: “CHECK THE OFFICE”.
6–9 seconds:
Close view of her hand pressing the handle, followed by a medium shot as she opens the door and slips inside. The camera follows smoothly through the doorway. She leaves the door slightly ajar.
HUD status: “OPEN DOOR”, then “ENTER QUIETLY”.
9–12 seconds:
She moves to the sage-green cabinet, crouches beside it and pulls out a drawer. Show the drawer sliding along its rails and her hands searching inside.
HUD status: “SEARCH DRAWER”.
12–15 seconds:
She spots her pink-cased smartphone, grasps it and lifts it from the drawer. The phone is clearly visible. Her expression briefly shows relief. She quietly pushes the drawer closed.
HUD status: “PHONE RECOVERED”.
Change the main objective to “ESCAPE UNSEEN”.
15–18 seconds:
Footsteps approach. She freezes, turns toward the doorway and lowers herself behind the cabinet before a female lecturer enters. The lecturer has a short dark bob, a teal blazer and cream trousers, matching Image3. She carries folders and walks toward the bookcase without noticing the protagonist.
HUD warning: “TEACHER RETURNING”.
The ALERT meter rises to amber because of the nearby threat, without reaching full detection.
18–21 seconds:
While the lecturer faces away, the protagonist moves into concealment behind the solid-front oak desk. Use a clear wide shot to establish that the desk blocks the lecturer’s line of sight. She holds the recovered phone close and watches the lecturer carefully.
HUD status: “STAY OUT OF SIGHT”.
21–25 seconds:
The lecturer remains turned toward the bookcase. The protagonist quietly moves from behind the desk toward the office exit, staying outside the lecturer’s field of view. The camera tracks her movement smoothly. She crosses the doorway into the corridor.
HUD status: “MOVE TO THE EXIT”.
25–28 seconds:
From the corridor, she gently pulls the office door closed. The latch clicks softly. She glances back, then relaxes as the ALERT meter falls to zero.
HUD status: “CLOSE THE DOOR”.
28–30 seconds:
Medium frontal tracking shot as she walks down the corridor. She raises the recovered phone at chest height and gives a small relieved smile. Keep both backpack straps visible.
Main objective changes to “MISSION COMPLETE”.
Final status: “PHONE RECOVERED”.
GAME INTERFACE
Match the HUD design shown in Image2 and Image3: small translucent charcoal panels, thin pale outlines, cyan accents and pink or amber alert indicators.
Keep the interface anchored to the screen, with identical placement and typography across every shot:
- Top left: “HEALTH”, “STAMINA”, “ALERT”.
- Top center: the current mission objective.
- Bottom left: a circular mini-map showing the protagonist’s position and orientation.
- Bottom right: “C CROUCH”, “E INTERACT”, “SHIFT SPRINT”.
- Lower center: the current action or warning.
Initial objective: “RECOVER YOUR PHONE”.
After collecting the phone: “ESCAPE UNSEEN”.
Final objective: “MISSION COMPLETE”.
HEALTH stays constant. STAMINA changes subtly with movement. ALERT responds to the lecturer’s proximity and returns to zero after escape.
Keep all English text sharp, correctly spelled and stable. Never cover the protagonist’s face or hands with interface elements.
AUDIO
Quiet corridor ambience, distant footsteps, soft sneaker steps, backpack movement, door-handle click, drawer sliding and a restrained suspense soundtrack.
A subtle notification sound when the phone is recovered, a brief warning tone when the lecturer approaches, and a short success chime at the end.
No dialogue or voice-over.
CONTINUITY
Natural movement, realistic weight and hand contact with objects. No teleportation, duplicate characters, extra limbs or changing outfits. The phone remains in her hand after collection. Doors and drawers move physically and consistently.
The lecturer never directly sees the protagonist.
Maintain a playful, tense stealth-game atmosphere and a complete beginning, middle and ending.Скопируйте и вставьте в нейросеть как есть, на английском: переводить не нужно.
Из чего собран промт
- форматФотореалистичное стелс-видео длиной 30 секунд в формате 16:9.
Create a 30-second photorealistic stealth-game video in 16:9. - персонажГлавная героиня сохраняет лицо, причёску, одежду, обувь и рюкзак.
is the authoritative reference for the adult female protagonist: preserve her face, hairstyle, physique, outfit, footwear and backpack throughout. - стильРеалистичный стелс от третьего лица, дневной свет, современный университетский коридор.
Realistic third-person stealth gameplay with cinematic camera work, believable human motion and natural daylight. Modern university athletics administration wing: sage-green walls, pale terrazzo floors - действиеГероиня прячется у угла коридора, камера смотрит через её плечо.
Start immediately with the protagonist concealed beside a corridor corner. The camera looks past her shoulder toward a male staff member walking away. - персонажПреподавательница с тёмным каре и бирюзовым пиджаком проходит мимо, не замечая героиню.
The lecturer has a short dark bob, a teal blazer and cream trousers, matching Image3. She carries folders and walks toward the bookcase without noticing the protagonist. - интерфейсHUD в стиле раскадровок: тёмные панели, голубые акценты, розовые и жёлтые предупреждения.
Match the HUD design shown in Image2 and Image3: small translucent charcoal panels, thin pale outlines, cyan accents and pink or amber alert indicators. - звукТихий коридор, шаги, щелчок ручки, скрип ящика и сдержанная саспенс-музыка.
Quiet corridor ambience, distant footsteps, soft sneaker steps, backpack movement, door-handle click, drawer sliding and a restrained suspense soundtrack. - негативПреподавательница ни разу прямо не видит героиню.
The lecturer never directly sees the protagonist.






