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  • Seedance 2.5
  • 16:9
  • Открытый промт

Промт для Seedance 2.5: криминальный стрим с лицом на побережье

Фотореалистичный стрим криминальной игры с лицом стримера в углу. 45 секунд непрерывной сцены: погоня, перестрелка, полиция. Для игровых заставок, трейлеров или рекламы.

Фотореалистичный 45-секундный стрим криминальной игры с лицом стримера в правом нижнем углу. Сцена включает погоню на мускул-каре, перестрелку у склада и полицейскую погоню. Камера от третьего лица, фиксированный HUD с чатом и индикаторами. Формат 16:9, без склеек и переходов.

Для настройки замените референсное изображение лица (указано в промте) на своё. Остальные параметры сцены фиксированы: длительность, количество врагов, оружие, HUD. Промт подходит для создания игровых заставок, трейлеров или стримерского контента.

Промт

Промтанглийский
Photorealistic fictional open-world coastal crime-action gameplay livestream, 16:9, one continuous 45-second take split into a 30-second opening plus a seamless 15-second continuation. Fixed full-screen game HUD throughout: bottom-right square pink-blue neon facecam of HANEUL only, matching the supplied reference image exactly; fixed HUD, English-only scrolling live chat on the left, Korean streamer speech only with no subtitles, third-person chase camera, no cuts, no transitions, no scene changes, no duplicate characters.

0–8s: Player drives a dark muscle car through a neon coastal city at dusk toward a GPS destination; HANEUL is calm and focused in facecam, with engine, city ambience, faint radio, and keyboard/mouse sounds.

8–15s: At a warehouse, exactly two dark-red-jacket gang enemies emerge from cover, draw pistols, and ambush the player. The player dives behind a car, is visibly grazed, health drops, and wanted level rises to two stars. HANEUL reacts in shocked Korean.

15–24s: Intense reckless firefight. Player uses one compact SMG; enemies use pistols only. A flanking enemy shatters a nearby car window, bullets dent the car and pop a tire, ammo falls from 38/120 toward 24/120, wanted level reaches three stars, and distant police cruisers appear only in the background.

24–30s: Player fires five deliberate SMG shots with visible sequential hit reactions; both enemies fall only after being hit. Ammo drops exactly from 24/120 to 14/120. HANEUL remains wide-eyed and tense; police sirens close in.

30–38s: With both enemies down, the player limps into the damaged muscle car with a shredded tire. Two police cruisers pursue in the background as the car lurches forward on its rim. Health remains critically low and flashing red; wanted level stays at three stars.

38–45s: Player scrapes through a narrow alley, knocks off both mirrors, and reaches a side street where traffic briefly blocks the police. The wanted level remains flashing at three stars, police lights remain visible in the rearview, and the ending stays unresolved.

Strict rules: HANEUL appears only in the bottom-right fixed facecam; exactly one player and two gang enemies; no extra armed characters; no full-screen facecam; no subtitles; English-only HUD/chat text; no weapon swaps; no gore; no victory, clean escape, black screen, or end card.
Скопируйте и вставьте в нейросеть как есть, на английском: переводить не нужно.
Из чего собран промт
  1. форматФотореалистичный стрим, 16:9, 45 секунд, разделён на 30+15Photorealistic fictional open-world coastal crime-action gameplay livestream, 16:9, one continuous 45-second take split into a 30-second opening plus a seamless 15-second continuation.
  2. сценаВождение мускул-кара в неоновом городе, лицо спокойно0–8s: Player drives a dark muscle car through a neon coastal city at dusk toward a GPS destination; HANEUL is calm and focused in facecam, with engine, city ambience, faint radio, and keyboard/mouse sounds.