- Seedance 2.0
- 16:9
- Открытый промт
Промт для Seedance 2.0: сражение с белым медведем и match cut
15-секундное видео с непрерывным движением и match cut: женщина-воин сражается с белым медведем, затем раскрывается VR-реальность. Для демонстрации плавных переходов и контраста сцен.
В результате получается 15-секундное видео в формате 16:9. Первая сцена: женщина с мечом в мехах и коже сражается с белым медведем на льду под жестким солнечным светом; камера ручная, 28–35 мм, непрерывное движение. Вторая сцена: match cut переводит в домашнюю обстановку, где та же женщина снимает VR-гарнитуру. Свет меняется с зимнего на комнатный.
Промт можно использовать для создания рекламы VR-игр, кинематографических переходов или демонстрации контраста между экшном и реальностью. Вы можете заменить персонажей, окружение или звуки, сохраняя структуру match cut и непрерывного движения.
Промт
FORMAT: 15s / free rhythm / 1 MATCH CUT / CONTINUOUS MOVE UNTIL MATCH CUT + IMMEDIATE ACTION FROM FIRST FRAME SUBJECTS: A lone sword-bearing woman in weathered fur and leather fights a massive polar bear with desperate, two-handed survival movement. The same woman is later revealed at home in loose indoor clothes, where a VR headset appears only after the match cut and is pulled off in one clear motion. ENVIRONMENT: Frozen wilderness under hard daylight, wind dragging snow across blue-white ice, then a modest lived-in home reached through a precise visual match. Winter glare and visible breath give way to soft clutter, indoor daylight, and a faint game-lit glow. MOOD: Visceral survival tension snaps into grounded reality without breaking physical continuity. COLOR LOGIC: Naturalistic Film Print Emulation TIMELINE: 0:00-0:07: One unbroken handheld move, WS collapsing into MCU as the woman backpedals across the ice and the bear launches through blowing snow. The camera runs beside the leap at eye level, 28mm shifting to 35mm, slightly unstable and close enough to keep both bodies heavy and readable. The bear closes fast while she plants, recoils, and keeps the blade between them. SFX: (howling wind, boots grinding ice, low animal roar, cloth strain, blade cutting air, snow scrape). Hard winter sun side-lights the ice and throws sharp blue shadows. 0:07-0:11: Same unbroken move, no cut, tightening into a dead-on CU as the bear surges into the last inches, claws near her shoulders, jaws filling the frame edge. Right in the middle of the attack, a man's voice calls, Karla... then sharper, KARLA. She answers with a tired off, and on that reaction the world drops into slow motion. Snow drifts almost still, the bear hangs in its strike, and only she keeps moving at normal speed as the camera orbits into her face. Bored, not afraid, she drops the sword and brings both empty hands toward her temples in one smooth interrupt gesture. No headset, visor, or device is visible in the frozen world. Stay continuous until the match cut, keeping the same face size, hand height, head angle, lens distance, and clockwise drift. SFX: (cloth strain building to near impact, a man's voice calling Karla... KARLA, her tired off, then stretched wind fading toward silence). Hard winter sun catches the slowed snow around her face. 0:11-0:15: MATCH CUT. CU to MS. Seamless mid-motion transition as her rising hands cross the same screen position and the frozen close-up becomes the home interior with the same framing and clockwise drift. The motion continues uninterrupted, and now a VR headset is visibly strapped over her eyes for the first time. She grips both sides, pulls it fully off her face, and the camera opens into a medium shot as she drops it above her forehead and steps into a small living room in loose home clothes. The handheld orbit continues, revealing couch edges, scattered blankets, and cold window light as her posture falls into mild annoyance. She turns toward the voice, rolls her eyes upward, and says, What is it. 35mm natural lens, spherical. SFX: (headset strap stretch, plastic rub, quiet room tone, socked foot scrape, faint game audio, her breath settling, her dry voice saying What is it). Indoor daylight replaces the winter contrast.Из чего собран промт
- формат15 секунд, свободный ритм, один match cut, непрерывное движение до match cut, действие с первого кадра
FORMAT: 15s / free rhythm / 1 MATCH CUT / CONTINUOUS MOVE UNTIL MATCH CUT + IMMEDIATE ACTION FROM FIRST FRAME - персонаж и действиеОдинокая женщина с мечом в мехах и коже сражается с белым медведем
SUBJECTS: A lone sword-bearing woman in weathered fur and leather fights a massive polar bear with desperate, two-handed survival movement. - персонаж и действиеТа же женщина дома в свободной одежде, после match cut появляется VR-гарнитура, которую она снимает
The same woman is later revealed at home in loose indoor clothes, where a VR headset appears only after the match cut and is pulled off in one clear motion. - окружениеЗамёрзшая пустыня под жёстким дневным светом, затем скромный дом
ENVIRONMENT: Frozen wilderness under hard daylight, wind dragging snow across blue-white ice, then a modest lived-in home reached through a precise visual match. - настроениеВисцеральное напряжение выживания переходит в приземлённую реальность без разрыва непрерывности
MOOD: Visceral survival tension snaps into grounded reality without breaking physical continuity. - цветНатуралистичная эмуляция киноплёнки
COLOR LOGIC: Naturalistic Film Print Emulation - тайминг 0–7 секНепрерывное движение камеры, женщина отступает, медведь атакует
TIMELINE: 0:00-0:07: One unbroken handheld move, WS collapsing into MCU as the woman backpedals across the ice and the bear launches through blowing snow. - тайминг 7–11 секКамера наезжает на крупный план, медведь почти касается, голос зовёт
0:07-0:11: Same unbroken move, no cut, tightening into a dead-on CU as the bear surges into the last inches, claws near her shoulders, jaws filling the frame edge.






