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  • Seedance 2.5
  • 16:9
  • Открытый промт

Промт для Seedance 2.5: блокбастерный бой с монстром в каньоне

Оригинал: Blockbuster CGI Action Trailer

30-секундный CGI-трейлер в духе блокбастера: герой со светящимся мечом сражается с гигантским монстром из портала в пустынном каньоне.

В результате получится 30-секундная сцена в стиле AAA-кинематографа, формат 16:9, 1280x720, 24 кадра в секунду. Она открывается крупным планом лица героя с царапинами и кровью, его глаза вспыхивают красным. Затем идут погоня по каньону, появление монстра из кристаллического портала и схватка двух воинов.

Чтобы применить промт, замените героя, оружие или локацию на свои, сохранив ритм сцены и золотой свет заката. Монстр должен возвышаться над персонажами во второй половине ролика.

Промт

Промтанглийский
Create a hyperrealistic cinematic 3D CGI action trailer sequence, rendered in the style of a AAA video-game cinematic / blockbuster VFX short film, exactly 30 seconds long at 24fps, in 1280x720 widescreen aspect ratio, covering the complete sequence below from opening frame to final frame with no shots skipped or shortened. MAIN CHARACTER: A young adult man, athletic build, tousled dark brown hair, light-colored eyes, wearing a plain white crew-neck cotton t-shirt (torn and blood-stained at the shoulder and chest) with matching white loose trousers and white sneakers, a thin silver chain necklace, and metallic armored knuckle-guard gauntlets wrapped around both fists. He has fresh facial scratches and dried blood at the mouth and cheek. His expression escalates from a controlled furious glare into a full teeth-gritted snarl as his eyes ignite into glowing crimson-red, power-activated irises. He wields a curved, glowing white-blue energy saber/sword in one hand during combat. Preserve this character's exact facial identity, hairstyle, eye color transition, scars, outfit, and weapon design consistently across every single shot and camera angle from start to finish — no identity drift. SPECTRAL AVATAR: A translucent, glowing white-outlined spectral duplicate of the same man, wielding a matching glowing energy sword, that mirrors and shadows his movements a half-step behind or beside him during the sprint and combat sequences, acting as his manifested power projection. Keep its proportions, glow intensity, and weapon consistent every time it appears. ANTAGONIST HERO: A heavily muscular armored warrior with wavy dark hair, a full beard, and a scarred forehead, wearing a form-fitting dark blue bodysuit with red and gold armored shoulder pauldrons, red gauntlets and red boots, a gold belt, and a stylized red-and-gold winged emblem centered on the chest. He wields a massive glowing golden two-handed sword with ornate engraved runes along the blade, radiating warm fiery-white light. Maintain his armor design, facial features, and weapon consistently in every shot. GIANT CREATURE: An enormous pale grey-skinned humanoid kaiju-type monster, hyper-muscular with a horned, faceless head and an exposed teeth-lined maw across its torso, glowing red wound-like veins running across its body, tearing itself out of a swirling black-and-purple crystalline energy portal amid flying rock debris, at one point extending a massive clawed hand down toward the two human-scale heroes. It looms over them for scale contrast throughout the second half of the sequence. ENVIRONMENT: A vast post-apocalyptic desert canyon of crumbling sandstone rock formations, ruined stone corridors, and distant collapsed cityscape silhouettes, covered in dust, rubble, and floating embers, lit by warm low-angle golden-hour sunlight with strong lens flare and atmospheric haze. Debris and rock fragments are visibly flying through the air from nearby explosions throughout. FULL CHRONOLOGICAL ACTION SEQUENCE (0:00-0:30, every beat included): 0:00-0:04 — Opens on an extreme close-up of the main character's face, eyes still natural-colored but furious, scratches and blood visible, reaching a hand toward camera as his fists clench into the armored gauntlets; his eyes ignite fully into glowing red partway through this shot, teeth bared in a snarl. 0:04-0:08 — Cut to a close-up of the antagonist hero's stoic, scarred, bearded face against a hazy ruined cityscape backdrop, then a wide shot of him standing before a massive swirling purple-black crystal portal as a giant clawed hand reaches out from within it; he raises his glowing sword. 0:08-0:11 — Wide reveal shot: the giant horned creature fully bursts out of the portal in an explosion of dust and debris, towering over both the crouched, pained main character and the antagonist hero standing below it with his sword planted in the ground. 0:11-0:17 — The main character sprints at full speed across the canyon floor and through a ruined stone corridor, rendered with heavy directional motion blur and a glowing blue-white energy trail streaking behind his drawn curved sword and his body; his spectral avatar runs and lunges alongside him, sword drawn, slashing toward the monster's leg in a burst of purple-white energy. 0:17-0:21 — The giant creature's massive clawed hand sweeps down toward the two heroes; the main character ducks and scrambles beneath it while the antagonist hero, seen from behind, braces and turns to face the creature, his golden sword ready at his side. 0:21-0:26 — Close-quarters combat: the main character and the antagonist hero clash directly, their glowing blades crossing in an X-shape shower of golden and white sparks in tight over-the-shoulder framing; an extreme close-up shows the main character's snarling, red-eyed face pressed close to the crossed blades. The camera cuts to a top-down aerial shot as the main character drives a punch and kick downward at the antagonist hero sprawled beneath him, followed by another wide shot of the two charging at each other with the golden sword raised and a bright flare of light between them, then a glowing magenta-pink energy-charged fist connecting squarely into the antagonist hero's chest, knocking him back with the giant creature looming in the dust behind. 0:26-0:30 (ending) — The final beats return to a wide dramatic angle: the main character lunges forward again with his spectral avatar surging beside him, throwing another charged punch, while the antagonist hero — now smaller and more distant, sword lowered at his side — stands his ground amid a rising wall of dust and falling rock debris, with the giant creature's hulking silhouette still faintly visible looming in the haze on the right side of frame. The sequence ends on this suspended mid-charge composition, the fight still unresolved, with dust, embers, and debris continuing to fall as the final frame holds. CAMERA WORK: A mix of extreme close-up push-ins on faces and eyes, wide establishing shots of the giant creature's emergence, fast lateral tracking shots following the sprinting main character with heavy motion blur, tight over-the-shoulder and crossed-blade combat framing, a top-down aerial shot during the ground-combat beat, and wide dramatic two-shots for the final charge. Camera movement feels handheld-cinematic with subtle shake during action beats and smooth dolly push-ins during emotional close-ups. LIGHTING AND COLOR: Warm golden-hour backlighting with strong lens flare and volumetric dusty haze throughout, deep amber and sandstone environmental tones, contrasted against cool blue-white spectral sword glow, molten orange-gold antagonist sword light, saturated crimson-red glowing eyes, and magenta-pink energy-fist glow in the punch beat. High dynamic range with strong rim lighting separating subjects from the dusty background in every shot. STYLE AND QUALITY: Photoreal hyperrealistic 3D character rendering with cinematic film grain, physically-based materials, detailed skin subsurface scattering, realistic cloth, dust, and spark particle simulation, sharp foreground focus with shallow depth-of-field falloff on background elements, color-graded like a big-budget CGI game trailer, fine 4K-equivalent detail, dramatic epic tone sustained across the full 30 seconds. CONSISTENCY AND NEGATIVE CONSTRAINTS: Maintain strong frame-to-frame and shot-to-shot consistency in every character's facial identity, proportions, clothing, armor design, weapon design, and skin tone across all 8 chronological beats and every camera angle described above. Avoid identity drift, face morphing, warping, flickering, duplicated limbs, extra fingers, distorted anatomy, inconsistent clothing or armor colors between cuts, mismatched lighting direction, unwanted text, logos, watermarks, subtitles, low-resolution artifacts, plastic or waxy skin texture, and unnatural or robotic motion. Preserve natural physics for dust, debris, cloth, hair, and particle effects throughout. Do not shorten, skip, slow down, or omit any of the described beats — render the complete 30-second sequence from the opening close-up through the final suspended mid-charge shot exactly as timed above, keeping consistent pacing and motion speed across the entire duration rather than lingering only on the earlier shots.
Скопируйте и вставьте в нейросеть как есть, на английском: переводить не нужно.
Из чего собран промт
  1. персонажМолодой атлетичный мужчина в белой футболке, порванной и в крови.A young adult man, athletic build, tousled dark brown hair, light-colored eyes, wearing a plain white crew-neck cotton t-shirt
  2. эмоцияЯростный взгляд переходит в оскал, глаза вспыхивают красным.His expression escalates from a controlled furious glare into a full teeth-gritted snarl as his eyes ignite into glowing crimson-red, power-activated irises.
  3. призракПолупрозрачный двойник героя с мечом повторяет его движения.A translucent, glowing white-outlined spectral duplicate of the same man, wielding a matching glowing energy sword
  4. антагонистМускулистый воин в броне, с бородой и шрамом на лбу.A heavily muscular armored warrior with wavy dark hair, a full beard, and a scarred forehead
  5. монстрОгромный серокожий монстр с рогатой безликой головой выбирается из портала.An enormous pale grey-skinned humanoid kaiju-type monster, hyper-muscular with a horned, faceless head
  6. локацияПостапокалиптический пустынный каньон с руинами и обрушенным городом.A vast post-apocalyptic desert canyon of crumbling sandstone rock formations, ruined stone corridors
  7. эффектыОбломки и камни постоянно летят от взрывов рядом.Debris and rock fragments are visibly flying through the air from nearby explosions throughout.

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